Version 0.0.1, yippee!

Howdy y'all, this update focuses a lot on movement, Merwoah can now roll around town!
There were a lot of changes to Merwoah to make him hopefully feel better to play however, none of these changes should really affect you if you were used to the old movement system as most of them are just about leniency for player actions.
Another aspect of this update was Desert, hopefully now it's less frustrating to play with the cacti only hurting objects based on the spiked sides, it's also been modified slightly to give the player more points and make more use of rolling.
The final big part of this update is how score is finally kept track of and you can keep easy track of your time if you want to speed run levels. A timer will now appear when replaying a level. With scores and times be aware that if you refresh the game window they will be lost. I'll be working on saving that information in a future update.
Have fun and roll on!
Version 0.0.1 Full Changelog
Merwoah
- Moveset
- Added Rolling
- When on a slope press down to start rolling
- Added Rolling
- Block Breaking
- Slight change that makes it so horizontal break hitboxes extend a very small amount based on horizontal speed
- Movement Control
- Increased jump coyote time from 0.05 to 0.1 seconds
- Added buffer to jump so now if the jump button is pressed and held just before landing it'll still count as a jump
- Added wall jump coyote time
- Added wall jump buffer similar to jump buffer
- Added top edge checks to player to reduce unintentional ceiling hits when player intended to jump to the right or left of a ceiling
- Movement
- Changed wall sliding so it now halves vertical speed instead of reseting when beginning to slide off a wall
- Changed wall jump so player doesn't have to be sliding down the wall
- Changed crouch jump so player can perform it while going from crouch to normal state
Maiyoah
- Sprites
- Fixed a frame of her jump sprite to add her dress
Coin
- Mechanically
- Coin speedup now lasts a little longer for player and enemies
- Visually
- Coin sparkle particles follow player and enemies that grab a coin indicating the speedup
Pill Bug
- Air Stomp Combo
- If the pill bug is dead and gets stomped in the air it will poof and spawn a red pill instantly
Sbeekop
- Points
- Fixed value to be 250 instead of the placeholder 100
- Attacking
- If the object it attacks is moving very fast horizontally it will now get hurt as well with a different hurt sprite
- Visible Range Enabler
- Extended horizontally by three tiles on each side
Respawn Robot
- Activation
- If the player has gotten the rainbow pill they can now get points from an unactivated respawn robot on the way back to the portal
Rainbow Pill
- Growth
- The rainbow pill now adds the previous amount of scale so there's no difference between grabbing red pills before or after getting huge
- Red pills collected before or after now increase size by 1/3 instead of 1/4 the normal growth size
Score
- Death Punishment
- If points are above 7500 the score will be reduced greatly to around 6000 points to discourage respawning farming rainbow coins and enemies
General Levels
- Added a tracker for high scores and best times (these will be erased when closing or refreshing the page as of now)
- Added timer when replaying a level
Desert
- Level
- Fixed side cactus next to palm tree island to be fresh and not broken
- Extended end pyramid to incorporate rolling on a slope
- More moving platforms now adhere to visible areas
- Added a green coin above the first respawn robot and changed the special coin position to be at the respawn robot's position
- Spike wall speed has been reduced very slightly
- Tiles
- Cactus Flower
- Now grant 15 points when destroyed fully instead of 10
- Cacti
- Now only hurt when touching the spiked sides
- Now grant 10 points when destroyed fully instead of 1
- Palm Leaves
- Now grant 7 points when first damaged instead of 0
- Now grant 10 points when second damaged instead of 5
- Final break tile is now a semi solid as was intended
- Cactus Flower
Select Screen
- Background Music
- Fixed the speed of the music to be slower as this was a bug in the web export
- Individual Levels
- Added thumbnails for each level
- Added labels for high score and best times for each level
Audio
- Changed Break Sound Volume
- Due to an issue with Godot 4 and exporting to web sounds get quieter based on how many times the AudioStream was played. This has hopefully been fixed so that break sounds will not go silent
- Fixed Break Sound Removal
- Break sounds are now properly defeated so they won't impact how long it takes to restart the level anymore
Files
Merwoah's Marvelous Break Land
2D platformer where you can break everything!
Status | Released |
Author | Eisenkark |
Genre | Platformer, Action |
Tags | 2D, Destruction, Godot, No AI, Pixel Art, Side Scroller, Singleplayer |
Languages | English |
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